Plata
Negative is normal. Every peso buys time. Reach P$0 at Editorial Close and the paper survives its inherited debt.
Timeline Edition Puerto Bonanza · 1976
Inherit a bankrupt family newspaper. Choose what to publish. Read the island, protect the people you love, and survive long enough to print your version of the truth.
See how one day works01 · Stats
You inherit a newspaper, a body under pressure, and debt that already knows your name.
Negative is normal. Every peso buys time. Reach P$0 at Editorial Close and the paper survives its inherited debt.
Deadlines, enemies, isolation, and deep debt wear you down. Low Salud makes mortality part of the feed.
02 · People
Every resident has a 0–100 affinity with you. All begin at 50. What you do next decides who answers the phone.
01 · Family anchor
Your ex-wife has boundaries the newsroom cannot edit.
02 · Daughter
She reads more closely than the adults—and chooses her own last line.
03 · Family Chihuahua
The smallest member of the family may know the road home.
04 · Permanent secretary
She knows every caller, keeps the black book, and cannot be fired.
05 · Mayor
Puerto Bonanza smiles from his balcony. The paper decides what the smile means.
06 · Photographer
He brings photographs powerful people would rather leave undeveloped.
03 · Events
Calls, messages, official orders, accidents, and threats arrive as authored events. Each can hit your stats, your people, or tomorrow’s edition.
“Esperanza’s tuition is due Friday.”
Plata −140 · Salud +3 · María +10“It’s the third night you haven’t come home.”
Salud +9 · Esperanza +10“A routine review of your books.”
Plata −200 · or publish the summons“I came for the paper rolls. No hurry.”
Plata −170 · Salud +4
Cándido BravoPhotographer · Mensaje
Investigative event · Authored game content
Incoming evidence
Fourteen bodies among the cane. Cándido brings names, photographs, and two witnesses who will not sleep at home tonight.
04 · Publish
At 18:00, stories stop being promises. Choose the page, run the press, and wake to the street’s verdict.
Place real stories, ads, or filler. The front-page lead carries extra weight.
Lock every space. Anything left behind can change relationships and future events.
Sales + ads − print and distribution costs become Plata the next morning.
The Achievement Passport
One hundred and twenty hidden Steam achievements across five story series. The game records what you became without spoiling what you could still become.
The whole story, everywhere
There is still time before 18:00.