World first.
Mechanics, art, writing, and sound all point toward the same authored place.
Independent games
with a point of view.
Independent by design · Worlds by obsession
An independent game studio.
Enter El Mequetrefe
Timeline Edition
Puerto Bonanza · 1976
ElMequetrefe
Your life arrives as posts.01 / About Pudim
Pudim Studios is an independent game studio built around a simple standard: a game should have a voice you can recognize with the sound off and a system you can feel after you stop playing.
Mechanics, art, writing, and sound all point toward the same authored place.
We build decisions that alter relationships, systems, and the stories players tell themselves.
Type, texture, rhythm, and interaction are game feel—not decoration.
Our debut
A vertical-feed decision roguelike about a bankrupt newspaper, a divided island, and the family waiting beyond the front page.